pieces | role |
Pawn |
A Pawn can move one square directly forward. It cannot
retreat. You can't put two or more than pawns in one low. It is the weakest piece
in shogi, but it means that it's useful as sacrifice. In fact, pawn is
necessary to attack the opponent's zone. We have a saying to the effect that 'a
game in which you lose pawns is a lost game.' |
Lance |
A Knight jumps at an angle intermediate between
orthogonal and diagonal, amounting to one square forward plus one square
diagonally forward, in a single motion. That is, it has a choice of two forward
destinations. It cannot move to the sides or backwards. It is a unique piece
because Knight is the only piece that ignores intervening pieces. When you attack
opponent's zone, the combination of Knight, Silver General, and Bishop is very
powerful. |
Knight |
A Silver General can move one square diagonally or one square
directly forward, giving it five possibilities. It is very useful that we can
use it for both of attack and defense. Habu Yoshiharu, one of the strongest
players, says silver is his favorite piece. |
Silver general |
A Silver General can move one square diagonally or one square
directly forward, giving it five possibilities. It is very useful that we can
use it for both of attack and defense. Habu Yoshiharu, one of the strongest
players, said silver is his favorite piece. |
Gold general |
A
Gold General can move one square orthogonally, or one
square diagonally forward, giving it six possible destinations. It
cannot move
diagonally backward. It is a keystone of defence. Once a Gold General
is captured,the game is close to end. This is because it is important
piece
of defence, and it is useful to checkmate. When above four pieces enter
opponent's zone, they promote and get the same movement of Gold General. |
Rook |
A Rook can move any number of free squares along any one of
the four orthogonal directions. It is very powerful and easy to treat.
Beginners should think it is the center to attack. However, some players often
lose the game because they care about Rook too much. |
Bishop |
A Bishop can move any number of free squares along any one of
the four diagonal directions. It has wide range equal to Rook. Depending on the
combination with other pieces, it becomes a undefeatable piece in both attacking
and defensing. |
King |
A King can move one square in any direction, orthogonal or
diagonal. It is the most important in a game because you lose the game when
your King is captured. |